2024 - Designing For a Better World

There is tremendous potential in our world, and the key to unlocking it lies within each one of us. As creators of our environment, we craft technical solutions for use in our homes, schools, and workplaces, and we construct cities and communities that nurture the young and support the elderly. Let's together create a better, more inclusive, and environmentally conscious world!

VISIT SXC2024

2023 - Collaboration and Cooperation

In order to solve the world’s biggest problems, we all have to work together. In 2023, we focused on working together to create solutions, both globally and locally.

VISIT SXC2023

2022 - Our Health

During the last few years, tech solutions have moved into the digital spaces of all areas of society. One particular field that has seen a great digital transformation is the health sector.

VISIT SXC2022

2021 - Design of our Online World: Trust, Ethics and Integrity

With this years theme, we wanted to explore online design systems that are helping us stay connected, learn, and grow in these transformational times. Through this theme, we aim to address important issues such as Dark patterns and Ethical design, Designing for Trust, and Diversity, Equity and Inclusion.

VISIT SXC2021

2020 - Human-Centered AI

Over the last two decades computers have enhanced our human abilities to perform our work, ensure our safety, and even lighten our workload. Interest continues to increase in AI’s capabilities to improve human performance. However, there is an accompanying fear that humans will lose control of the technology they create.

VISIT SXC2020

2019 - Design for the future we want?

Design has a huge impact on people’s lives and the environment. A product or a service can make it or break it very quickly. But what products and services last in the long run? What we design today can have a lasting impact on the world and that means that we need to design for a sustainable future.

VISIT SXC2019

2018 - Design for good or evil?

How can we ensure that our products and services are good and avoid them being evil? Where does our experience of a service or product begin? In what contexts has evil design been developed? When do we really design good things? Is it enough with the intention that we are developing/implementing good design? And when do we create real value for the target groups and our customers?

VISIT SXC2018